The Dragon Lights

The Adventure Begins
Travelling in the Eating Hills


You and your companions have been travelling for a full fortnight, and your looking forward to leaving the Eating Hills and reaching the citadel tomorrow. The mild winter in Actora has kept the ground soft, and you have no trouble pitching your tent for the evening.

One of your companions coaxes a stubborn flame out of yesterday’s leftover firewood, but you’ll need to gather more before the night’s done. As is traditional you all draw straws for the job, and again to decide who must water the horses. You draw long both times and laugh, flopping down by the fire to warm your feet while the others move off, grumbling.

As you listen to the fire crackle and spit you draw a letter from your jacket, running your fingers over the cracked royal seal on its front. It reads:

Dear Heroes,

His royal highness would like to extend his thanks for your part in saving Mexico City from this horrid and untimely debacle. In gratitude, he would like to offer you, on behalf of the North Pacific Kingdom (NPK), an invitation to visit the Bastion of Actora.

Additionally, in recognition of your heroics, his benevolence would like to offer you a Locorum Quest, with all of the rewards and risks this implies. Regardless of whether you wish to accept we look forward to your visit.


Lucien Farewrite, Valet of his highness – Father of the Skies, Slayer of False Life, and Keeper of the Coins – King Majesty of the North Pacific Kingdom.

You close the letter and jerk your feet away from the fire as stray sparks come a little too close for comfort. Your comrades return from their drawn jobs and you smile, waving the letter at them. They return your grin and all of your gazes are drawn north, towards the citadel, and your Locorum Quest. Tomorrow is going to be an interesting day.

The Locorum Quest
Meeting Majesty

Not yet unlocked.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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